Workshop zu Fragen und Problemen der Software-Langzeitarchivierung

  • Am 22. April findet der von der Arbeitsgruppe "Langzeitarchivierung" der Gesellschaft für Informatik initiierte Workshop "Save Game - Legal Challanges in Game Preservation", bei dem die Medienwissenschaft der HU Berlin Gastgeberin ist, statt. Ich halte dort einen Vortag über Probleme und Möglichkeiten der Code- und Hardware-nahen Forschung an historischen Computerspielen.


    Der englischsprachige Workshop ist öffentlich. Weitere Informationen zum Programm und zur Anmeldung:




    Save Game – Legal Challenges in Game Preservation
    Expert Workshop


    WHEN & WHERE
    22nd April 2015
    10:30 – 17:00


    Humboldt-Universität zu Berlin
    Georgenstraße 47
    10117 Berlin


    FURTHER INFO AND REGISTRATION
    http://digitalebewahrung.de/gamesworkshop2015/


    INTRODUCTION


    The German Informatics Society (Gesellschaft für Informatik) has identified the long-term preservation of access to digital cultural heritage as one of the grand challenges of computer science to be solved over the coming decades. In addition to the technical challenges there are numerous other issues that impede the long-term preservation of digital cultural artefacts. Copyright regulations in particular – both at the national and European level – pose a serious problem. This is especially relevant when dealing with complex multimedia artefacts such as computer games.


    Τhe European Commission has launched a review process of copyright legislation in order to adapt the current regulations in response to these technological changes.


    Using computer games as an example, the workshop will try to gain insights into the failure of current copyright legislation and its negative impact on the preservation of our cultural heritage. Furthermore, we will begin the process of finding solutions – both technical and legislative – for inclusion in a white paper that will be submitted as a recommendation as part of the current EU review process.


    We have invited experts with research and commercial backgrounds to discuss the problems of preservation and ensuring access to digital cultural heritage from the perspective of computer scientists, lawyers and media theorists.


    REGISTRATION


    The workshop is free of charge. Registration is required due to limited seating. Please register by 19 April 2015 via e-mail to register@digitalebewahrung.de


    PROGRAMME


    10:30 – Registration –


    10:45 Opening and Welcome, EU Statement Games Preservation


    11:00 Panel: How to Preserve Games, The Archive and Museum Perspective (working title)
    Winfried Bergmeyer (Computer Games Museum Berlin), Jakob Mosgart (The Royal Library of Denmark), Christian Bartsch (Kryoflux)


    11:30 Panel: Technical Requirements and Challenges in Game Preservation Emanuel Georgiew (SEMASU GmbH), Agata Królikowski (SIG Internet and Society), Jens-Martin Loebel (SIG Long-Term Preservation)


    12:00 – Lunch Break –


    13:00 Preservation-centric Game Design (working title)
    Maciej Miąsik


    13:30 Codes & Circuits. Obstacles, bypasses and short cuts in teaching and researching (with) vintage hard- and software
    Stefan Höltgen (Humboldt-Universität zu Berlin)


    14:00 Copyright Challenges in the Digital Age: Archiving and Citing Electronic Games
    Christian Rauda (GRAEF Rechtsanwälte)


    14:30 – Coffee Break –


    15:00 Legal Challenges in Preserving our Digital Cultural Heritage (working title)
    Till Kreutzer (iRights)


    15:30 The EU Directive on Orphan Works (working title)
    Rike Maier (Humboldt Institute for Internet and Society)
    16:00 Round Table with Feedback for Statement Draft


    17:00 – End of Talks –
    Special: Tour of Signal Lab and Media Archaeological Fundus of the HU Media Science Department (Stefan Höltgen)


    ORGANIZED BY


    Gesellschaft für Informatik (German Informatics Society)
    SIG Internet and Society & SIG Long-Term Preservation
    http://www.gi.de/


    European Federation of Video Game Archives, Museums and Preservation projects (EFGAMP)
    http://www.efgamp.eu/


    nestor - German competence network for digital preservation
    SIG Emulation
    http://www.langzeitarchivierung.de/


    Humboldt-Universität zu Berlin
    Fachgebiet Medienwissenschaft - Lehrstuhl für Medientheorien
    http://www.medienwissenschaft.hu-berlin.de/medientheorien


    Alexander von Humboldt Institut for Internet and Society
    http://www.hiig.de/



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  • Klingt cool :)
    Da's öffentlich und kostenlos ist, werd ich wahrscheinlich rumkommen.