Beiträge von AsT
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Thanks Villain !
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hi guys !
here comes a new dentro from impact. (Cpc+ only!)
[Blockierte Grafik: http://i79.servimg.com/u/f79/10/09/34/66/th/xmas0810.jpg]
Bye
AsT/Impact.
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please write in english if you want some help
I don't understand german's language -
I'm happy to see many people saw the Synergy Demo and I hope they enjoyed it too
Our next production will be better (euh... I think!)
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any comments about Synergy ?
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Here comes the last version of the Synergy Demo !
Hope you could enjoy it !Merry Christmas and an Happy New Year for all of you !
[Blockierte Grafik: http://i11.servimg.com/u/f11/10/09/34/66/th/synerg15.jpg]
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No pb Kanga... The Mario's Project will be continued... i just need some time to finish Synergy before that... Don't be agree about that please
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Hi Tolkin,
Maybe the Dma timers are a little bit differents when you connect a RamBox or a RomRamBox... I don't know why, but I'm sure the timer are differents !
Using a Ramcard don't move any Dma timers... That's a better way, I think...
Wait for the next Winape version for the best
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Hi Tolkin
You speak about "bad tone" when an expansion is connected on the CpcPlus ? I didn't know this problem...
At home, the song is the same with or without my ramcard connected or not...
To understand what you're writting, do you run it on a real Cpc Plus machine ? or only run it on WinApe ?
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Zitat von "Prodatron"
Really very cool idea to use the DMA for making SID-like waveforms! It should be like the small so-called "Chip-Sound" Amiga-MOD files, is it?
But here I can also imagine, that Richard could have some timing-problems with the DMA, as replaying such very short samples in an exact way could be difficult... But I don't know...?
Yes, I have to hear it on a real CPC+! Or maybe someone can already make a MP3??CU,
ProdatronIt's really the only way using Dma for SiD emulation without using many machine time...
I think you're right when you told about timing problems with the Dma... I hope he can modify that for a better way....
You can ear the music at Kangaroo's home... He has got a Cpc+ ! So try it et ear it really !
Tolkin : Happy to know that you can ear this piece of music... I work hardly and hardly to make it better, each day.... (1 mounth of hard coding to find a correct way!)
As you write, the sound is 100 Miles better than on Emu... It's normal, coz Emu is Emu! -
Thanks a lot Markus... I'm very happy to read that you love it...
Thanks for your encouragements... & wait for Synergy Part 2...
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@Vilain : Yes, you're right... The sound iz really death on WinApe... Richard doesn't find why, coz on real Cpc+, this sound rings Great !
Concerning, the Video, I don't think it's a good idea for the moment, because the Meeting Dvd is not ready yet so, you must wait for any YouTube Video convertion... Sorry !Markus : I'll send you Synergy today...
Tolkin : Thanks for all your good words... Synergy tooks me many hour of "hard" coding... All you have to know is that i quit the cpc scene since 1995 so it was not esay to me to make a good comeback and i'm so happy to see your good comments about that... Have you ear the song on a real Cpc+ ? Did you love it ?
Prodatron : Thanks for your comments... It's very important to me to know people like you (all of you!) like my work...
To answer your question, yes, the balls are all hardware sprites.. Concerning the wobblingbars, it's still hardware sprite, using 1 hardware sprite line, and the same technics as the split line to line...
This computer is really fantastic... Many and many things are possible...
Concerning the sound, yes, i use Dma Sound to make this crazy Sid Sound, for the first time, on Cpc+... Please try this demo on a real Cpc+ and i think you'll be really surprised about this song...In a last post, you tell me about line splitting effets... Can you tell me where i can find them ? to see it, of course...
That's all for today ! Have a good fun !
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The last version of Winape Allows you to run Synergy but the sound rings like a big shit...
Have a good fun
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Please write some words about the demo about what you think after seeing it... And don't spread it... Only friends
The Meeting Dvd iz not ready so...
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As I see, the Croco Meeting 4 Dvd isn't out today... and Synergy is ready since 3 months...
So for all people interesting in Synergy Demo, write me your email adress then i'll send it to you...
Have a good fun !
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Tolkin,
It's a real SiD Tune coming from ST by the great Scavenger... But as you could know it's not a real SiD Tune...Only C64 can do it
This Music is nearby the ST version and, as was saying Longshot in revolog, is exactely the same as ST !
I think you'll be surprised by the "great song" yet
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Prodatron,
to answer your question, I used a new technic called RLMB (Multi Bloc Line Splitting)... It's aproximatively the same technics like Overflow 3 (S&koH - Rvi) but, it will only runs on Cpc+, because, it needs Asic registers to work....
In fact, I can split each line of a screen ... Synergy Demo only uses 32Kb of Video Ram....
When I speak about each line of a screen, i would tell you all lines like #c000 (line 0), #c800 (line 1), #d000 (line 2).... etc...
I'm interrested in Msx Demos... and especially in splitting effets ideas... so... tell me more about that
How did you feel this demo, prodatron ?!?
Have a nice night !
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Thanks Villain... Just be patient and you could discover it !
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Thanx for your encouragements...
This demo will be presented in a special pack on Dvd Support realised at Croco Meeting 4...Some specials details about Synergy :
-Cpc+ Only !
-More 64 colors
-The first real SiD music on Cpc+ using Dma Channel
-24 Hard Sprites Displayed on the same screen
-Pixel Hard Scroll
-New Hardware technic called "RLMB" witch can only be used on Cpc+... This technics is nearby the "RVI" by Overflow but allowed you to display a full sprite on the screenThat's all ?!? Be ready for Synergy !
I hope you'll enjoy this demo...
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Here is a screenshot of the Synergy Demo ! The Code is now finished... So you'll see this demo soon
Cpc+, of course...
Have a nice day !
[Blockierte Grafik: http://i11.servimg.com/u/f11/10/09/34/66/synerg16.jpg]
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For more optization you can use :
INC L instead of INC HL
and
INC E instead of INC DE...
you'll win 2 nops per bytes so in this example you'll win 2x4 nops -> 8 Nops for each lines...
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Sorry but i've just seen an error :
you must read :
LOOP instead of BOUC ; a french translation... Sorry for this big mistake !
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So, enter in sprite's world :
The most simply method is :
Code
Alles anzeigenLD HL,Data ; Sprite's datas LD DE,Screen ; Screen Adress where the sprite will be displayed LD B,NbLines ; Sprite's numbers lines bouc PUSH BC ; Save BC register 'coz B is already used ;-) LDI LDI LDI LDI ; Number of Bytes (In this example -> 4 Bytes will be displayed!) POP BC ; EX DE,HL ; HL became DE.... DE became HL CALL &BC26 ; Calcul next line in HL ... HL=HL+&800... ; At the 8th line HL=HL+&50 EX DE,HL ; Invert HL & DE DJNZ LOOP ; Come back to the loop instead of b<>0 RET ; Return....
I Hope I could help you in your quest... For more explanation... ask me ![/code]
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No problem ! What do you want to know exactly ? How to plot a sprite on the screen ?
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Sorry, I just want to help you but I don't speak german language, so if you speak in english, i will probably help you... Are tou speaking about Cpc+ Sprite or Cpc Sprite coding way ?